Private int getValueInRange(int min,int max,int value) Var adapter = recyclerView.GetAdapter() as BaseRecyclerAdapter īubble.Text = adapter.GetTextToShowInBubble(targetPos) RecyclerView.ScrollToPosition(targetPos) Int targetPos = getValueInRange(0, itemCount - 1, (int)(proportion * (float)itemCount)) If (e.GetX() = height - TRACK_SNAP_RANGE) Public override bool OnTouchEvent(MotionEvent e) Protected override void OnSizeChanged(int w, int h, int oldw, int oldh) Handle = FindViewById(Resource.Id.fastscroller_handle) īubble.Visibility = ViewStates.Invisible Inflater.Inflate(, this, true) īubble = FindViewById(Resource.Id.fastscroller_bubble) LayoutInflater inflater = LayoutInflater.FromContext(context) ScrollListener = new MyScrollListener(this) Public FastScroller(Context context, IAttributeSet attrs) : base(context, attrs) Public FastScroller(Context context) : base(context) Public FastScroller(Context context, IAttributeSet attrs, int defStyleAttr) : base(context, attrs, defStyleAttr) Private ObjectAnimator currentAnimator = null Private static int BUBBLE_ANIMATION_DURATION=100 The scrollbar cannot be able to scroll end of the page and its fluctuating also.įastScoller.cs public class FastScroller : LinearLayout In this example, 5000 items are created for fast scroll and its working properly but in my case, there are only 20 items. This example is not properly working for fewer items. Audio.addEventListener('ended', () => tState( from 'react'Ĭonst currentIndex = players.findIndex(p => p.I want to implement fast scroll with bubble text view in xamarin.android.
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